A clear, tactical sci-fi experience aboard an explorable military frigate.

Game overview

Vespera Online is being built as a VR-first experience centered around a multi-role deep-space frigate you can control both internally and externally. The ship features modular interior spaces — bridge, engineering, docks, living quarters — while outside, orbital operations, maneuvers and surface landings await. The design goal is a streamlined sci-fi experience without unnecessary complexity.

Your frigate, your home

Every module is explorable. Ship systems can be controlled from the bridge, engineering, or via direct interaction.

Crew-driven events

An AI-based crew provides status reports, flags malfunctions, requests assistance, and reacts dynamically to player decisions.

Seamless space-to-surface

Orbital approach, docking, EVA and ground missions form a unified flow.

Game HUD

Concept interface mockup — final UI may differ.

What still needs to be clarified

The game is still in an evolving phase, so detailed disclosures are intentionally limited. The topics below capture the key areas where more information will be added as development stabilizes.

VR-first interactions

We will outline hand-tracked controls, cockpit ergonomics, and comfort settings once they are finalized.

Crew and system depth

Expect more on resource loops, damage control, and how the AI crew escalates issues across the ship.

Mission structure and progression

We will clarify whether progression is session-based or persistent and how upgrades unlock over time.

Co-op and multiplayer

Details on bridge role-sharing, matchmaking, and voice coordination will arrive as networking solidifies.

Platforms and requirements

Target headsets and PC specs will be published closer to early access, alongside comfort recommendations.

Roadmap visibility

A milestone roadmap and testing schedule will be shared once the core systems lock in.